Seabery’s Augmented Reality Technology Wins International Award

Seabery’s Augmented Reality Technology Wins International Award 3

Seabery’s Augmented Reality Technology Wins International Award 4

AWE Europe 2017, the world’s largest conference and expo dedicated to Augmented and Virtual reality grants Auggie Award for Best-in-Show AR to Seabery’s technology

Seabery’s augmented reality training has been recognised at the Augmented World Expo Europe held in Munich. Seabery received the Best-in-Show Augmented Reality (AR) prize determined by popular vote at the event, based on both digital and at-event activity.

With more than 1,500 attendees, 100 speakers and over 90 exhibitors, AWE Europe 2017 is the world’s largest conference and expo dedicated to augmented and virtual reality.

Bez Sangari, CEO Sangari Education, sole distributor of the product, said: “The Soldamatic welding simulator reduces the cost of consumables by up to 68% and cuts training time by half.”

“No consumables such as welding rods, steel plate or oxygen is needed, and because the equipment has no gas emissions, it is eco-friendly,” he says.

“In addition, it can be used in any environment with no need for special clothing or ventilation.  The welding can even be done in a classroom. It is 100% safe, simply because it is a augmented-reality welding environment. The system provides an augmented-reality 3-D vision through the trainee welder’s headgear.”

“Payback for a large training institution is about 18-24 months.  The quick payback period is achieved through increased student throughput as well as the massive reduction in consumables with no wastage,” Mr Sangari said.

Soldamatic simulates multi-process MIG, TIG, flux-cored and stick welding, blending real-world and computer-generated images into a one-of-a-kind augmented reality environment. The system is designed to combine the efficiency and economy of classroom education with the effectiveness of hands-on welding experience — for an immersive, realistic welding simulation that can be used by trade schools and industrial training organisations to optimise training efficiency and minimise material costs.

“Welding skills can be directed for specific applications with the student’s performance measured in a fair, reliable and unbiased manner. The unit includes over 90 different training lessons. Customised lessons can also be added,” said Mr Sangari.

The trainee wears the virtual-reality headgear which simulates a real welding environment. The headgear generates realistic welding graphics such as the weld pool and beam. It emits simulated smoke and sparks and simulates heating of the affected area, all through the student’s headgear.  It also simulates cracks, filler material, gravity and undercutting.

The facilitator is able to analyse and assess the trainee’s welding performance in a video afterwards and evaluate the trainee’s skills such as the welding velocity, stick-out, travel and working angles.  What’s more, the system reports on each student’s progress and retains a detailed portfolio of their learning accomplishments.

The system supports SMAW, GTAW and GMAW processes and a variety of welding joints such as V-butt joint, Lap, T-joint, pipe to square butt joints and pipe T-joints and a variety of angle welding exercises.  When required, maintenance and upgrades of the software can be done remotely.